Like that weird freeze for a fraction of a second that might happen every exactly 15 seconds. Undiagnosed problems or performance bottlenecks that causes more unexpected freezes & stalls - are everything that adds new erratic freezes/halts that causes big stutters. ![]() Yet other tweaks will raise those nasty 0.1% worst frametimes. (A great example is badly- framepaced SLI or CrossFire). A "higher-but-more-erratic/stuttery" framerate can be worse than a lower consistent frame rate. There can be side effects of some tweaks. Whenever a frame rate number consistently reliably goes upwards with a specific tweak - then it can be tweaking well done! The great thing is many games has framerate counters that will tell you if the game is running at a higher frame rate after a tweak. Keep doing enough good, proper, correct tweaks of different kinds - and you've increased frame rate about 10%. to allow it to focus on something else that. is often something that has enough performance freed up. ![]() So, in other words, it can have a Rube Goldberg effect in reducing input lag.Ī 3 frames per second improvement in a game, from 100fps to 103fps is equal to a frametime latency improvement ofĪny framerate increase. ![]() This affects cpu overhead wich can result in reduced cpu usage, so affects performance of the system. MatrixQW wrote:This does not reduce input lag.
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